Widgets

Find every living thing in a pond picture

Build a graded Find in Picture question where students tap the living things in a pond scene. Draw a region around each one, add two near-misses that aren't alive, and give a hint when a student taps the wrong thing.

Level
Beginner
Time
About 12 min
Steps
9
Updated
Oct 16, 2026
What you'll build

A "Who lives at the pond?" scene where students tap the cattails, the duck, the frog and the fish, the sun and the rock answer "Not this one" with a hint, and finding all four moves the lesson on to the ending.

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"Is it alive?" is one of the first big ideas in early science. Children sort the world into living and non-living things long before they can explain why, and the sun and rocks are the classic mix-ups: the sun moves across the sky, and a rock can look like a sleeping turtle.

In this tutorial you'll build a one-scene question called Living things at the pond with the Find in Picture widget. Students tap every living thing in a picture of a pond: the cattails, the duck, the frog and the fish. Each one they find gets a check mark. The sun and a rock are near-misses: tapping one gives a gentle "Not this one" and a hint, and you see the wrong tap on the student's attempt page. Find in Picture is graded, so the question counts toward the lesson's score.

Step 1: Set the scene

Start a blank lesson (New lesson, then Start from scratch) and name it Living things at the pond by clicking Untitled lesson at the top left.

Give the scene a background that suits a pond. Click an empty spot on the scene, open Background, click Choose a style, and pick Lagoon gradient. Give the Closing Scene the same background so the ending matches.

Then add the question and the task on the left side of the scene, leaving the right side free for the picture:

  1. A Heading: Who lives at the pond?. Set it to Fixed width, about 330 wide, and set its Font Size to 40.
  2. A Body under it: Tap every living thing in the picture. Careful: not everything here is alive!. Set it to Fixed width, 330 wide, with a Font Size of 22.
The Opening Scene on a teal-to-blue gradient, with the heading Who lives at the pond? and the instruction Tap every living thing in the picture. Careful: not everything here is alive! on the left half
The question and the task on the left. The picture goes on the right.

The warning in the instruction matters. It tells children there are traps in the picture, so they stop and think before each tap instead of tapping everything.

Step 2: Add a Find in Picture

Search the Widgets tab for Find in Picture and click it. It arrives empty, with Pick a picture and draw the regions in ⚙ Configure in the middle and 0 of 0 found along the bottom.

Make it big: the picture is what students search, and small things are hard for small fingers to tap. Under Style & Layout, click Show more options and set Width to 520 and Height to 450, then drag it to the right half of the scene.

While it's selected, open Accessibility and set Alt Text to A picture of a pond. A screen reader says it when a student reaches the picture, before it reads the things in it.

A new Find in Picture selected on the right half of the scene, empty, with the text Pick a picture and draw the regions in Configure and 0 of 0 found at the bottom
A new Find in Picture: no picture and nothing to find yet.

Step 3: Choose the picture

Click ⚙ Configure in the pill above the widget. The window has the settings on the left and a live preview on the right.

Under Picture, click Choose a picture (a playground, a kitchen…). Pick a picture from your media library, or upload your own on the Upload tab, as here:

Choose a picture from your library, or upload one.
The Find in Picture's Configure window with Scoring on at 1 point, the pond picture under Picture, Draw regions set to Off, and the Regions editor below with Rectangle selected; the preview shows the pond and 0 of 0 found
The picture is in. Now mark what students should find.

A good picture for this has a few clear, separate things in it, each big enough to tap. A busy photo works too, as long as the things you ask for aren't tiny.

Scoring is already On: a new Find in Picture is a graded question worth 1 point. Leave Draw regions on Off, so the regions you draw next are invisible to students and they search the picture itself.

Step 4: Draw a region around each living thing

A region is the part of the picture a student has to tap. Draw one around each living thing with the tools above the picture, then name it in the row that appears under the picture:

  1. Click Rectangle and drag across the cattails, from above the tallest cattail to the bottom of the leaves. Name it the cattails.
  2. Click Oval and drag across the duck. Name it the duck.
  3. Draw ovals around the frog and the fish the same way, and name them the frog and the fish.
Drag to draw. Each new region starts as one to find.
The region editor with green regions around the cattails, the duck, the frog and the fish, each labelled with a check mark and its name; the preview reads 0 of 4 found
Four things to find, each with a name.

Every new region starts as Find it, drawn in green with a check mark. Make each one a little bigger than the thing itself: a tap on the edge of the duck should still count.

Name every region with what the thing is, like the duck. A screen reader reads the name when a student reaches it, and you see it on the student's attempt page. Until you name one, the window warns you that a screen reader can only say "Thing 2 of 2".

Step 5: Add the near-misses

A near-miss is something students might tap by mistake. Here, that's the sun and the rock: neither is alive, but young children often think they are.

  1. Click Trace and click around the rock's outline, point by point. Click the first point again to close the shape (or press Enter). Name it the rock.
  2. In the rock's row, click Not this one. The region turns red and dashed.
  3. With Oval, draw a region around the sun, name it the sun, and switch it to Not this one too.
Trace fits odd shapes. Not this one marks a near-miss.
The region editor with green regions around the four living things and red dashed regions around the sun and the rock, each labelled with a cross
Green to find, red for the near-misses.

Taps anywhere else in the picture, like the sky or the water, count for nothing, so a child who taps the clouds isn't marked wrong. Mark only the near-misses you'd want to hear about.

Step 6: Check how it marks

Scroll down in the same window to see how the question checks:

The bottom of the Configure window: the rows for the frog and the fish set to Find it, Check set to Right away, Correct when set to Every region found, Marks set to Check marks, Show 2 of 4 found switched on and Speak region names switched off
The defaults suit young learners: a mark on every tap, and a count of what's left.

The defaults are right for this question:

  • Check is Right away: each tap is marked as it happens, and the question is done when every living thing is found.
  • Correct when is Every region found, so a student who taps the sun first still gets the point once they find all four. The wrong tap still shows on their attempt page. Choose Every region found, no wrong taps for a stricter check.
  • Show "2 of 4 found" is on, so students know how many are left.

Turn on Speak region names if your students can't read yet: the device says each thing's name as it's tapped. Click Save.

Step 7: Give a hint on a wrong tap

The "Not this one" bubble tells a student the sun isn't right, but not why. Add a hint that reminds them what makes something alive.

With the Find in Picture selected, open Behaviors in the properties panel. Click Add Behavior and choose On Wrong Tap. The new behavior starts with a Display Message action: type Living things grow, eat and breathe. Look again! into its message box.

The Behaviors section with an On Wrong Tap behavior whose Display Message action reads Living things grow, eat and breathe. Look again! as a Normal message
On Wrong Tap runs every time a student taps a near-miss.

On Wrong Tap runs for any Not this one region, so write a hint that fits both the sun and the rock. Taps on the sky or the water don't trigger it.

Step 8: Leave time to see the last check, and add a Finish button

The scene moves on by itself as soon as the last living thing is found. By default it waits only 0.6 seconds, which is too quick to see the fourth check mark. Click an empty spot on the scene, open Progression, click Show more options, and set Advance delay to 2500 ms.

Every lesson also needs one button that ends it, as a way out for a student who gets stuck. Search the Widgets tab for Submit Button, change its Label to Finish and Submits to Lesson, set its Font Size to 20, give it a dark navy Background and white Text, and drag it under the instruction.

The finished Opening Scene: the heading, the instruction and a navy Finish button on the left, and the pond picture on the right with the studio showing the six regions and their names, with 0 of 4 found underneath; the scene line reads 1 Point and Automatically flows to Closing Scene
The studio shows your regions so you can check them. Students never see them.

In the studio, the canvas draws your regions and their names over the picture so you can check them at a glance. Students see only the picture.

Step 9: Try it as a student

Click Preview. Tap the frog, then tap the sun, as a child who thinks the sun is alive might:

A right tap, then a near-miss and its hint.
The Preview with a red cross on the sun, a Not this one bubble under it, the hint Living things grow, eat and breathe. Look again! in a dark box over the scene with a Dismiss button, and 1 of 4 found under the picture
The sun gets a cross, a Not this one, and your hint.

The sun doesn't stay marked. After the bubble, it goes back to normal, and the counter still says 1 of 4 found. Click Dismiss and find the rest:

Find all four, and the lesson moves on.
The Preview with green outlines and check marks on the cattails, the frog, the duck and the fish, nothing on the sun or the rock, and four filled dots with 4 of 4 found
All four living things found.
The Closing Scene in Preview reading You finished the lesson! Your score: 1 / 1, with confetti
Every living thing found: 1 out of 1.

The student got the point even though they tapped the sun first, because Correct when is Every region found. On the student's attempt page, the question gets one line, like Found 4 of 4 · 1 wrong tap (the sun), so you know who still thinks the sun is alive.

What you built

You built a one-scene science question with:

  • a Find in Picture of a pond, with alt text for screen readers,
  • four Find it regions (a rectangle, and ovals) around the living things, each named,
  • two Not this one near-misses, a traced rock and the sun,
  • checks Right away, with a "2 of 4 found" counter,
  • an On Wrong Tap hint, a longer Advance delay, and a Finish button.

To see what children believe without hinting along the way, set Check to At Done: taps circle things with no feedback, like circling on a worksheet, and a Done button checks the whole set. If you want students to explore a picture rather than answer a question, with no wrong taps at all, try Make a picture students can tap to explore, which uses the Hotspot instead.

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