Branching lessons

Branching lessons that adapt to each student.

Send a student who's struggling to extra practice and one who's ready straight ahead. You draw the paths on the Lesson Graph, a map of every scene and where it leads.

Free to buildNo credit cardPlays in any browser
The Lesson Graph in Berdee: a times tables check leads to a practice scene when the score is below 50% and to a “Nice work” scene otherwise, and both lead to the ending.
Ideas to start with

One lesson, more than one way through it.

Practice after a low score

Students who score below 50% on a check go to a practice scene. Everyone else goes straight to “Nice work”.

Let students choose

Ask which animal they want to learn about, and send each choice to its own scene.

Explain a wrong answer

A wrong answer opens a scene that explains the mistake, so no one moves on confused.

How it works

Three steps to a branching lesson.

  1. Build the scenes

    Make the check, the practice and the next step as separate scenes.

  2. Draw the paths

    On the Lesson Graph, add a path and choose when it's taken: they tap something, answer right, answer wrong, score above or below a number, or run out of time.

  3. Check every scene is reachable

    The graph lists problems, like a scene no path leads to, before you publish.

What you control

The tools behind the paths.

  • Score paths

    Branch on the score for a scene, the whole lesson, or one grading group.

  • Routers

    An invisible decision point checks your rules in order and takes the first one that matches, with an Otherwise path for everyone else.

  • Remembered choices

    Variables keep what a student chose, so a later scene can use it or show it in the text.

  • Show or hide by condition

    Show a widget only when a condition is true, like a hint after two wrong tries.

Every setting is explained in the help center: The Lesson Graph.

Questions

Common questions

Build your first branching lesson today.

Build and preview for free, with no credit card. When you assign it, students play in the browser on a Chromebook, tablet or phone.