
Image 1 of 2
Game Night: Read the Table
Free
Quick facts
PragmaticsInferencesText EvidenceMeaning In ContextRetellingGrammar6th Grade7th Grade8th Grade2 preview imagesAdded Oct 2026
About
A middle-school speech and language lesson set at a library game club. Quinn nervously joins a round of Storm Towers, an invented board game. Students infer how characters feel and highlight the text evidence, read a set of game rules, track how a losing player responds and changes, choose the most gracious thing to say after a win, predict and summarize, use an antonym clue, sort short texts by author's purpose and words by part of speech, and finish with a word search. Every passage and question has a read-aloud button.
What's included
- 14 scenes with read-aloud on every passage and question
- A Game Club story told across six scenes
- Text highlighting, drag-and-drop sorts and a word search
Learning objectives
- Infer a character's feelings and cite text evidence
- Describe how a character responds and changes as the plot unfolds
- Predict and summarize a short story without adding opinions
- Use an antonym clue to work out a word's meaning
- Tell whether a text was written to inform, entertain or persuade





