Variables and logic

Ask students to predict before you reveal

Ask for an ungraded prediction with a Multiple Choice, show the Let's find out! button only once students have made one, and have the reveal scene answer their prediction with a different line for a right or wrong guess.

Level
Beginner
Time
About 15 min
Steps
7
Updated
Oct 13, 2026
What you'll build

A "Sink or float?" lesson where students predict what an apple does in water, a Let's find out! button appears once they've chosen, and the reveal scene shows the answer with a line that matches their prediction.

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Students remember an answer better when they've committed to a guess first. Even a wrong guess helps: it makes the surprise stick. In this tutorial you'll build a "Sink or float?" lesson that asks students to predict what an apple does in a bowl of water, waits for their prediction, and then shows them what really happens.

You'll use three things:

  • a Multiple Choice with Scoring off, so a prediction never costs points,
  • a visibility rule that keeps the Let's find out! button hidden until the student has picked, and
  • two more rules on the reveal scene that read the prediction from the scene before and say something different to students who guessed right and students who didn't.

Step 1: Set the scene

Start a blank lesson (New lesson, then Start from scratch). Click the lesson's name at the top left and call it Sink or float?.

Click an empty spot on the scene, open Background, click Choose a style, pick Lagoon gradient and click Apply background. Open the Closing Scene from Scenes and give it the same background, so the ending matches.

Back on the Opening Scene, add:

  1. A Heading at the top: Sink or float?
  2. An Image on the left, 380 wide and 280 tall (Style & Layout → Show more options). In Image Source, click Open Media Library, search for red apple and insert a photo. Set Fit to Cover and Border Radius to 20, and in Accessibility give it the Alt Text Two shiny red apples on a plain background.
  3. A Body on the right: Imagine dropping an apple into a bowl of water. What will happen? Set it to Fixed width with a Width of 440.
The Opening Scene on a teal-to-blue gradient: the heading Sink or float?, a photo of two red apples on the left, and the question Imagine dropping an apple into a bowl of water. What will happen? on the right
The question, before there's anything to answer.

Step 2: Ask for a prediction

Search Widgets for Multi Choice and click it. Then click ⚙ Configure above it:

  1. Type It will sink and It will float into the first two options, and remove the other two with their Remove option buttons.
  2. Tick the checkmark beside It will float, and untick It will sink. A new question starts with its first option ticked, so check both.
  3. At the top, switch Scoring to Off.
  4. Click Save.
Two answers, the real one ticked, Scoring off.
The Multiple Choice Configure window with Scoring Off, This widget isn't counted toward the score, and two options: It will sink unticked and It will float ticked
Scoring off, but the tick still says what really happens.

Why tick an answer if nothing is scored? A prediction isn't right or wrong, so it shouldn't change anyone's score: that's what Scoring off does. But the tick still tells Berdee what really happens, and in Step 6 the reveal uses it to tell students whether their guess matched.

Rename the widget Prediction at the top of the properties panel: the rules you'll write later pick it from a list by that name. Set its Font Size to 26, its Width to 440 and Height to 100, so the two answers sit side by side, and drag it under the question.

The Opening Scene with the two answers, It will sink and It will float, side by side under the question; on the canvas It will sink has a red outline and It will float a green one
The red and green outlines are only in the studio.

The red and green outlines show your answer key while you edit. Students never see them.

Step 3: Build the reveal scene

Open Scenes and click Add scene. Double-click the new scene's name and call it Find out. Give it the Lagoon gradient background too, then add:

  1. A Heading: It floats!
  2. An Image in the same place as the apple photo, the same size. Search for apples floating water, pick a photo of apples floating, set Fit to Cover and Border Radius to 20, and give it the Alt Text Three green apples floating at the top of sunlit water.
  3. A Body on the right, Fixed width 440: An apple is about one quarter air. That makes it lighter than the same amount of water, so it bobs at the top.
  4. A Button labelled Finish (⚙ Configure → Label), with an orange Background. On the canvas, click Behaviors above it, choose Make this a "Next" button and click Add behavior. It goes to the Closing Scene.
The Find out scene: the heading It floats!, a photo of green apples floating in sunlit water, the explanation about air, and an orange Finish button; the Scenes panel lists Opening Scene, Find out and the Closing Scene
What students see after they predict.

Build this scene before the button that leads to it: a Next button remembers the scene it points at when you make it, so the scene has to exist first.

Step 4: Add the Let's find out! button

Go back to the Opening Scene. Add a Button, label it Let's find out!, give it an orange Background, and rename it Find out button. Click Behaviors above it and choose Make this a "Next" button. Check that Goes to says Find out, then click Add behavior.

The New behavior window for Find out button: Go to a scene, Goes to Find out, When they tap it, and the summary When students tap 'Find out button', they go to 'Find out'
The button takes students to the reveal.

Drag the button under the answers. Then click an empty spot on the scene, and in Progression change When this scene is correct from Next to Stay.

The Opening Scene's Progression section with When this scene is correct set to Stay
Stay: the button is the only way on.

With Scoring off, this scene never counts as "correct", so it wouldn't move on by itself anyway. Stay says so plainly: the scene info above the canvas now reads Manual Scene Flow instead of claiming the scene flows on automatically, and the button is the only way forward.

Step 5: Show the button only after a prediction

Right now a student could press Let's find out! without predicting anything. A visibility rule stops that.

With Find out button selected, open Visibility:

  1. Change Mode to Conditional. Behavior stays on Show.
  2. In the condition, pick Multiple Choice: Prediction, then Is answered.
Show the button once the prediction is answered.
The Visibility section: Mode Conditional, Behavior Show, All conditions are met, and the condition Multiple Choice: Prediction, Is answered
One condition: the prediction is answered.

Is answered doesn't care which answer the student picked, only that they picked one. The button still shows in the studio, with a small Shown by rule tag above it, so you can keep editing it.

The finished Opening Scene in the studio: the photo, the question, the two answers, and the Let's find out! button with a Shown by rule tag; Progression is set to Stay
Shown by rule: students see it only once the rule is true.

Step 6: Answer the prediction on the reveal

Open the Find out scene. You'll add two lines under the explanation and give each one its own rule, so students see only the line that fits their prediction. Rules can read a question on an earlier scene, so both lines can use Prediction.

Add a Body, Fixed width 440: You predicted it! Great thinking. Rename it Right prediction. In Visibility, set Mode to Conditional and pick Multiple Choice: Prediction, then Is correct.

The Visibility section for Right prediction: Mode Conditional, Behavior Show, and the condition Multiple Choice: Prediction, Is correct
Shown when the prediction matches the tick.

Add a second Body under it: Surprised? Scientists change their minds when the evidence says so. Rename it Wrong prediction. Give it the same rule, but choose Is incorrect. That choice appears in the list once you've picked Is correct, so pick Is correct first and then change it.

The same rule, the other way round.
The Visibility section for Wrong prediction: Mode Conditional, Behavior Show, and the condition Multiple Choice: Prediction, Is incorrect
Shown when the prediction doesn't match.

"Correct" here means the student's pick matches the answer you ticked in Step 2. That's why the tick mattered even with Scoring off. Every student who reaches this scene has answered (the button made sure of that), so one of the two lines always shows.

The finished Find out scene in the studio: both lines under the explanation, each with a Shown by rule tag, above the Finish button
The studio shows both lines; students see one.

The yellow 1 validation issue pill at the top is about publishing: before you publish, Berdee needs a Submit button set to Lesson somewhere in the lesson. Build your first quiz question shows where it goes.

Step 7: Try it as a student

Go back to the Opening Scene and click Preview. There's no Let's find out! button yet: students have to predict first.

Predict, then find out.
In preview: the Sink or float? scene with the two answers and no Let's find out! button
No button until there's a prediction.

The answers can swap places between tries: a new question has Randomize Order on.

  1. Pick It will sink. Let's find out! appears.
  2. Press it. The reveal shows the floating apples, the explanation, and Surprised?…, because the guess didn't match.
In preview: It will sink is selected and the orange Let's find out! button has appeared under the answers
A prediction unlocks the button.
In preview: the It floats! scene with the floating apples, the explanation, the line Surprised? Scientists change their minds when the evidence says so, and the Finish button
The reveal after a wrong guess.

Click Restart and try the other way: pick It will float and press Let's find out!. This time the reveal says You predicted it!. Press Finish to reach the ending.

A right guess gets a different line.
In preview: the It floats! scene with the line You predicted it! Great thinking. under the explanation
The reveal after a right guess.
The ending in preview: You finished the lesson! on the same teal-to-blue background
The ending.

The reveal is on its own scene, with no button back to the question, so students can't quietly change their prediction once they've seen the answer.

What you built

A two-scene predict-and-reveal lesson:

  • a Multiple Choice named Prediction with Scoring off, so guessing never costs points, and the real outcome ticked,
  • a Let's find out! button that goes to the reveal and shows only when Prediction Is answered, on a scene set to Stay, and
  • a reveal scene with two lines, one shown when Prediction Is correct and one when it Is incorrect.

The pattern works for any "what do you think will happen?" moment: which way a ball rolls, what a mixture turns into, how a story ends. For a prediction with more than two choices, tick the one that really happens, and the same two lines still work. To remember the actual choice and repeat it back ("You picked Jupiter"), save it in a variable: see Remember a student's choice and use it later.

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