Lesson flow
Lesson flow

Make a game board students pick questions from

Build a quiz-show board of point tiles. Each tile opens its own question, every answer comes back to the board, a tile disappears once it's played, a running score adds up the points, and a Finish button appears when the board is clear.

Level
Intermediate
Time
About 20 min
Steps
9
Updated
Oct 26, 2026
What you'll build

A "Science quiz game" board with four tiles in two categories, worth 100 or 200 points each, where students pick tiles in any order, get one try per question, and finish once every tile is gone.

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A quiz-show board turns review into a game. Students choose a category and a point value, answer the question behind the tile, and watch their score climb. Harder questions are worth more, and nobody has to go through the questions in your order.

In this tutorial you'll build a Science quiz game with two categories, ๐Ÿธ Animals and ๐Ÿš€ Space, and two tiles in each: 100 and 200 points. You'll use five things together:

  • Paths on the Lesson Graph that open each tile's question.
  • Points on each question, and a Score that adds them up for the whole lesson.
  • A Progression setting and one behavior, so any answer returns to the board and the first answer is the one that counts.
  • Visibility rules that hide a tile once it's played, and show a Finish button once every question is answered.

If you haven't drawn a path on the Lesson Graph before, Let students choose their own path is a gentler start.

Step 1: Build the board

Start a blank lesson (New lesson, then Start from scratch) and name it Science quiz game. The Opening Scene will be the board.

  1. Give it a background: with nothing selected, open Background, click Choose a style, and pick Radial spotlight under Gradients. It's a warm, game-show glow.
  2. Add a Heading that says Science quiz game, and a Body under it: Pick a tile. Your first answer counts! Leave some room in the top-right corner for the score.
  3. Add two Subheadings for the categories, ๐Ÿธ Animals on the left and ๐Ÿš€ Space on the right.
  4. Add a Button under ๐Ÿธ Animals. Click โš™ Configure, set its Label to 100, and click Save. In Style & Layout, set Font Size to 44, choose Fixed width, and make it 220 wide and 90 tall. Set its Background to a deep blue and its Text to gold.
  5. Rename the button Animals 100 tile: click the pencil next to its name at the top of the properties panel, type, and press Enter.
  6. Make three more tiles the same way: 200 under Animals (named Animals 200 tile), and 100 and 200 under Space (named Space 100 tile and Space 200 tile).

The names matter. Students see only the numbers, and two tiles say 100, but the Lesson Graph and the visibility rules list tiles by name.

Give the Closing Scene the same background, and add a Body under its score: Thanks for playing! ๐Ÿ†.

The Opening Scene on a warm red-and-yellow gradient: the heading Science quiz game, the line Pick a tile. Your first answer counts!, the categories Animals and Space, and four deep-blue tiles with gold numbers, 100 and 200 under each category
The board. Each tile is a button named after its category and points.

Step 2: Add a running score

Click an empty spot on the scene, then add a Score widget from Widgets. Click โš™ Configure and:

  1. Set Scope to Lesson, so it adds up the questions on every scene, not just this one.
  2. Set Format to Points.
  3. Type Points as the Label. Berdee adds the colon.
  4. Leave Nothing graded on Show zero, so the board starts at Points: 0.
The Score's Configure window with Scope Lesson, Format Points, Label Points, Show Label on and Nothing graded set to Show zero, previewing Points: 0
Lesson scope: one total for the whole game.

Click Save. In Style & Layout, give it a white Background, and drag it into the top-right corner.

The board with a white Points: 0 chip in the top-right corner, next to the heading
The score lives on the board, where students come back after every question.

Step 3: Make the first question from its tile

Click Lesson graph at the top left. Hover over the Opening Scene card and click the dot on its right edge:

One window makes the scene and the path to it.
  1. Leave A new scene selected and click Next.
  2. Name the scene Animals 100.
  3. Choose They tap something, and set Student taps to Animals 100 tile.
  4. Click Add scene.
The second step of the window with the scene named Animals 100, They tap something selected, and Student taps set to Animals 100 tile
The note explains that this turns off the board's automatic move to the next scene. That's what you want: students choose.

Hover over the new Animals 100 card and click Edit scene. Build the question:

  1. Give it the Radial spotlight background, like the board.
  2. Add a Heading: ๐Ÿธ Animals for 100.
  3. Add an Image, make it 380 ร— 280 under Style & Layout, and drag it to the left. Click Choose image and search the stock photos for green frog. Under Accessibility, describe the photo in Alt Text, for example A green frog sitting on wet, dark stones.
  4. Add a Body to the right of the picture: A baby frog is called aโ€ฆ
  5. Add a Multi Choice under the question.

Click โš™ Configure on the Multi Choice. Type the answers Tadpole, Caterpillar and Chick, and remove the fourth option with its trash can. Tadpole is the first option, and a new question starts with its first option marked correct, so it's already right. Then set Points to 100, the value on the tile.

The Multiple Choice Configure window with Scoring on and Points 100, and the options Tadpole (marked correct), Caterpillar and Chick
Points match the tile: 100 here, 200 on the harder questions.

Click Save, and rename the question Animals 100 question. Your board's rules will look for it by this name.

The Animals 100 scene: the heading Animals for 100, a photo of a green frog on dark stones, the question A baby frog is called aโ€ฆ, and the answers Tadpole, Caterpillar and Chick
One question per tile. Randomize Order is on, so students see the answers shuffled.

Step 4: Send every answer back to the board

Right now a right answer would move on to the next scene in the list, and a wrong answer would leave the student on the question, free to try again. In a quiz game, every answer should return to the board, and the first answer should count.

A right answer. Click an empty spot on the scene. In Progression, under When this scene is correct, choose Specific and pick Opening Scene.

The Progression section for Animals 100 with Specific selected and Opening Scene chosen, and Evaluate on Continuous
Right answers go back to the board, the moment they're picked.

A wrong answer. Select the answers and click Behaviors in the pill above them. Choose Build your ownโ€ฆ, then Go to a scene, set Goes to to Opening Scene, pick They pick a wrong answer, and click Add behavior.

A wrong pick goes straight back to the board.
The New behavior window with Go to a scene, Goes to Opening Scene, and They pick a wrong answer selected
Without this, a student could keep tapping until they found the right answer.

Students should know how they did, so add two messages the same way, with Show a message:

  • Correct! Those points are yours. ๐ŸŽ‰, tone Happy ๐ŸŽ‰, when They get it right.
  • Not this time. Pick another tile!, tone Neutral, when They pick a wrong answer.

The messages don't name the answer on purpose: you'll copy this scene for the other three questions in the next step, and these messages work on all of them. Open Behaviors again to check that Already wired lists all three.

The behaviors window for Animals 100 question listing a message when students get it right, going to the Opening Scene on a wrong answer, and a message on a wrong answer
Right: a message and back to the board. Wrong: a message and back to the board.

Step 5: Copy the question for the other three tiles

Everything you just set up comes along when you duplicate a scene: the background, the photo frame, the points, the trip back to the board and both messages. Open the Scenes panel, hover over Animals 100, click Duplicate scene, and rename the copy Animals 200. Then duplicate Animals 200 to make Space 100, and Space 100 to make Space 200.

A copy keeps everything, including the behaviors.

On each copy, change what's different: the heading, the photo (Replace image, then a new Alt Text), the question, and in โš™ Configure the answers and the Points. Keep the right answer as the first option. Rename each question after its scene:

SceneHeadingPhoto searchQuestionAnswers (first is right)PointsQuestion name
Animals 200๐Ÿธ Animals for 200ladybugHow many legs does an insect have?Six, Eight, Four200Animals 200 question
Space 100๐Ÿš€ Space for 100sunThe Sun is aโ€ฆStar, Planet, Moon100Space 100 question
Space 200๐Ÿš€ Space for 200full moonHow long does the Moon take to go around Earth?A month, A day, A year200Space 200 question
The Space 200 scene: the heading Space for 200, a photo of the full Moon, the question How long does the Moon take to go around Earth?, and the answers A month, A day and A year. Its Progression still goes to the Opening Scene.
The copy still goes back to the board: nothing to rewire.

Step 6: Connect the other tiles to their questions

The copies aren't on the board yet: only Animals 100 tile opens a scene. Click Lesson graph, hover over the Opening Scene, and click its dot again. This time:

  1. Click Or connect to a scene or router that's already in the lesson, then Next.
  2. Set Goes to to Animals 200.
  3. Leave They tap something selected and set Student taps to Animals 200 tile.
  4. Click Add path.
The connect window with Goes to set to Animals 200, They tap something selected, and Student taps set to Animals 200 tile
Connect a tile to a scene you've already built.

Do the same for Space 100 tile โ†’ Space 100 and Space 200 tile โ†’ Space 200. The map now has four paths out of the board, one per tile, and each question has its two ways back:

The Lesson Graph with the Opening Scene branching to Animals 100, Animals 200, Space 100 and Space 200 along four tapped paths, each labelled with its tile, and paths from every question back to the Opening Scene
Four tiles out, eight ways back. The graph arranges the cards itself, so yours may sit in a different order.

The strip at the top says the Closing Scene can't be reached. That's true for now: the Finish button in Step 8 fixes it.

Step 7: Hide a tile once it's been played

Without this step, a student could tap a tile again and land on a question they've already answered, where a right answer would send them straight back. Hide each tile as soon as its question has an answer.

Hover over the Opening Scene card and click Edit scene. Select the Animals 100 tile and open Visibility:

  1. Set Mode to Conditional.
  2. Set Behavior to Hide.
  3. In the condition, pick Multiple Choice: Animals 100 question, then Is answered.
A rule on the board can read a question on another scene.
The Visibility section with Mode Conditional, Behavior Hide, and the condition Multiple Choice: Animals 100 question, Is answered
Answered right or wrong, the tile is gone.

Give the other three tiles the same rule, each with its own question: Animals 200 question, Space 100 question and Space 200 question. In the studio every tile stays on the canvas with a Hidden by rule tag, so you can still edit it.

Step 8: Show a Finish button when the board is clear

Add a Button under the tiles, set its Label to ๐Ÿ See my score, and rename it Finish. Give it a green Background and white Text.

In its Visibility, set Mode to Conditional and leave Behavior on Show. Add four conditions with Add Condition, one per question, each Is answered. The list above them stays on All conditions are met, so the button appears only once every question has an answer.

The Visibility section with Mode Conditional, Behavior Show, All conditions are met, and four conditions: Animals 100 question, Animals 200 question, Space 100 question and Space 200 question, each Is answered
All four answered: the Finish button appears.

Go back to the Lesson graph, click the Opening Scene's dot, and connect it to the Closing Scene the same way as in Step 6, with Student taps set to Finish. The strip at the top now says every scene can be reached.

The Lesson Graph with five paths out of the Opening Scene: the four tiles and Finish, which leads to the Closing Scene
Finish is the only way to the ending.

Last, the yellow pill at the top asks for a way to finish early (No Lesson-Submit Button). Edit the Opening Scene, add a Submit Button, change its Label to I'm done, set Submits to Lesson, lower its Font Size to about 18 px, and put it in the bottom-left corner of the board. It's a quiet way out for a student who has to stop before the board is clear.

Back on the board, the four tiles carry a Hidden by rule tag and the Finish button a Shown by rule tag:

The finished board in the studio: the four tiles each tagged Hidden by rule, the green See my score button tagged Shown by rule under them, and a small I'm done button in the bottom-left corner
The tags show which widgets a rule controls.

Step 9: Play the game

Go to the Opening Scene and click Preview. Tap 100 under ๐Ÿš€ Space and pick Star:

A right answer: back to the board with the points.

You're back on the board with a message, and the score already reads Points: 100.

The board in preview behind a green message, Correct! Those points are yours, with the score reading Points: 100
The message waits until the student dismisses it.

Click Dismiss. The Space 100 tile is gone, so it can't be played twice.

The board in preview with three tiles left and the Space 100 tile gone, and the score at Points: 100
Three tiles to go.

Now tap 200 under ๐Ÿธ Animals and pick Eight on purpose. You go straight back to the board with the neutral message, the tile is gone, and the score stays at 100.

The board in preview behind the dark message Not this time. Pick another tile!, with the Animals 200 tile gone and the score still at Points: 100
One try per tile, like the real thing.

Answer the last two tiles. Once the board is empty, the Finish button appears:

The board in preview with every tile gone, the score at Points: 400, the green See my score button, and the small I'm done button in the corner
Every question answered: time to finish.

Tap ๐Ÿ See my score to reach the ending:

The ending counts points, not questions.
The Closing Scene in preview reading You finished the lesson! Your score: 400/600 and Thanks for playing!
400 of 600: the 200-point question that was missed counts for more.

What you built

A quiz-show board that students play in any order:

  • Tiles open questions through tapped paths on the Lesson Graph, so students choose what to answer next.
  • Points on each question make harder questions worth more, and a Lesson score on the board adds them up as students play.
  • Progression and one wrong-answer behavior send every answer back to the board, so the first answer is the one that counts.
  • Visibility rules hide each tile once its question is answered and show Finish once they all are.

To add a category, copy a question scene, add a column of tiles, connect each tile on the graph, give each tile its hide rule, and add the new questions to the Finish button's conditions. For more about the score students see at the end, try Cheer a high score and encourage a low one.

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