Widgets

Cross out pictures to solve a take-away story

Turn a subtraction story into an activity young learners can act out. Students cross out the ducks that fly away, say how many are left, and see a hint if their answer is wrong.

Level
Beginner
Time
About 10 min
Steps
7
Updated
Oct 25, 2026
What you'll build

A "Ducks on the pond" scene where students cross out 4 of 9 ducks, tap Done crossing out, answer "How many ducks are left?", get a hint after a wrong answer, and move on to the ending when they tap 5.

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Take-away stories are how most children first meet subtraction: "9 ducks swim on the pond. 4 fly away. How many are left?" In kindergarten and first grade, children solve them by drawing the ducks and crossing out the ones that leave. Then they count what's left.

In this tutorial you'll build that drawing as a one-scene activity called Ducks on the pond. Students tap a duck to cross it out (and tap again to undo a slip), tap Done crossing out, and answer How many ducks are left? by tapping a numeral. A wrong answer shows a short hint, and the right answer moves the lesson on.

If you haven't used a Counting Collection before, Count a collection of shells, then say how many introduces it in its everyday counting mode.

Step 1: Set the scene

Start a blank lesson (New lesson, then Start from scratch) and name it Ducks on the pond by clicking Untitled lesson at the top left.

Give the scene a water-colored background. Click an empty spot on the scene, open Background, click Choose a style, and pick Lagoon gradient under Gradients. Give the Closing Scene the same background so the ending matches.

Then add the title and the story:

  1. A Heading at the top: Ducks on the pond. Set its Font Size to 44 and its Text Color to dark navy.
  2. A Body under it: 9 ducks swim on the pond. 4 fly away. Cross out the 4 that fly away. Set it to Fixed width, about 880 wide, then set its Font Size to 24 and its Text Color to the same navy.
The Opening Scene on a mint-to-blue gradient, with the navy heading Ducks on the pond and the story 9 ducks swim on the pond. 4 fly away. Cross out the 4 that fly away.
The story in one line, short enough to read aloud to the class.

Write the story with the numbers in it. The collection asks the question for you, so the story only needs to say what happens.

Step 2: Add a Counting Collection

Search the Widgets tab for Counting Collection and click it. Click the name at the top of the properties panel and rename it Ducks: the hint in Step 5 finds it by that name.

Under Style & Layout, click Show more options and set Width to 760 and Height to 380. Drag it to the left, under the story, which leaves a narrow column on the right for the hint and a button. Then set its Background to a pale pond blue.

A Counting Collection named Ducks selected under the story: six dashed empty circles on a pale blue box with Start over at the bottom left, and the Style and Layout panel showing Background BDE0F3, Width 760 and Height 380
A new collection: empty places, waiting for a picture.

Keep the collection wide. Its bottom bar holds Start over, the question How many ducks are left? and five numerals in one row, and that needs about 760 of the scene's 960 width. In a narrower collection the numerals wrap onto a second row below the box.

Step 3: Choose Cross out and a duck

Click ⚙ Configure in the pill above the collection.

Cross out, a picture, and a name.
  1. Under What students do, click Cross out (take away): "Cross out the ones that go away, then say how many are left." The preview crosses out a couple of places to show the idea.
  2. Under Picture, click Choose a picture (a shell, a button, a bear…) and pick a picture of one duck. A picture with a transparent background looks best, since it's placed on the pond many times. Upload your own from the Upload tab, or pick one from your media library.
  3. Under Name, type duck. The name for more than one, ducks, fills in by itself.
The Configure window with Cross out (take away) selected and tagged Graded, then The objects with the yellow duck picture, Name duck and How many 6; the preview shows six ducks, two of them crossed out with a navy X
Name is what screen readers say for each duck.

Name does two jobs. It's how a student using a screen reader hears each duck ("duck, crossed out"), so it works like alt text. It's also the word in the question students see: How many ducks are left?

Step 4: Start with 9 ducks and take 4 away

Scroll down in the same window:

  1. Set How many to 9. In Cross out mode, this is how many ducks there are before any fly away.
  2. Leave Arrangement on Scattered. Press Shuffle if you'd like a different scatter. Every student sees the same layout.
  3. Under Taking away, set How many go away to 4. The line under it does the arithmetic for you: "Students cross out 4 and say how many are left: 9 − 4 = 5."
The Configure window scrolled to How many 9, Arrangement Scattered, then Taking away with How many go away 4 and the line Students cross out 4 and say how many are left: 9 − 4 = 5, Ask How many are left? set to When Done crossing out is tapped, and Cross-out mark × (bold); the preview shows nine ducks, four crossed out
9 − 4 = 5: the right answer is worked out from your two numbers.

Leave Ask "How many are left?" on When Done crossing out is tapped. Students decide for themselves when they've crossed out enough, so you'll see on their attempt page if someone crossed out 3 or 5 instead of 4. The other choice, When 4 are crossed out, asks the question the moment the fourth duck is crossed out. That's gentler for a first try, but it gives the count away.

Only the answer is graded. A student who crosses out 3 ducks but answers 5 still gets it right, and the attempt page shows that they crossed out 3, so you can follow up.

Cross-out mark starts on a bold ×. Crossed-out ducks also fade, so the mark never relies on color alone. Click Save.

Step 5: Show a hint after a wrong answer

A student who answers wrong can tap another numeral, and the lesson waits for the right one. A short hint gives them somewhere to look.

  1. Add a Body and type Look again! Count only the ducks with no X on them. Rename it Hint.
  2. Set it to Fixed width, 160 wide, Font Size 20, bold, in navy, and drag it into the column to the right of the collection.
  3. Open its Visibility section and set Mode to Conditional. Leave Behavior on Show and the match on All conditions are met.
  4. Set the first condition to Counting Collection: Ducks and Is answered. Click Add Condition, and set the second to Counting Collection: Ducks and Is incorrect.
Two conditions: the hint shows only once there's an answer and it's wrong.
The Hint's Visibility settings: Mode Conditional, Behavior Show, All conditions are met, and the conditions Counting Collection: Ducks Is answered and Counting Collection: Ducks Is incorrect
The hint shows only when there is an answer and it is wrong.

Is answered makes the hint wait until a student has picked a number, so nobody sees "Look again!" before they have tried.

Step 6: Slow down the ending and add a Finish button

The scene moves on by itself as soon as the answer is right: the line above the canvas says Automatically flows to Closing Scene. By default it waits only 0.6 seconds, so click an empty spot on the scene, open Progression, click Show more options, and set Advance delay to 2500 ms. That gives students time to see their right answer.

Every lesson also needs a button that ends it, even one that moves on by itself:

  1. Search the Widgets tab for Submit Button and click it.
  2. In Content, change Label to Finish and set Submits to Lesson.
  3. Set its Font Size to 20, give it a navy Background and white Text, and drag it under the hint.
The finished Opening Scene: the story, nine yellow ducks on the pale blue collection with four crossed out in the canvas preview, the Hint text marked Shown by rule on the right, and a navy Finish button under it; the scene line reads 1 Point and Automatically flows to Closing Scene
The canvas shows the hint so you can place it. Students only see it after a wrong answer.

Don't label the button "I'm done". In Cross out mode the collection has its own Done crossing out button, and two "done" buttons would confuse a young reader.

Step 7: Solve the story as a student

Click Preview. Cross out four ducks, and then make the kind of slip children make: cross out a fifth duck, and tap it again to take the × back.

Tap to cross out. Tap again to undo.
The Preview with four ducks crossed out and five still swimming on the pale blue pond, Start over at the bottom left and Done crossing out at the bottom right
Four crossed out, five left. Nothing is graded yet.

Tap Done crossing out. How many ducks are left? appears with five numerals. Tap 6, a wrong answer:

A wrong answer brings up the hint.
The Preview with How many ducks are left? and the numerals 3, 4, 5, 6 and 7 inside the collection, 6 highlighted in green as the student's pick, and the hint Look again! Count only the ducks with no X on them. beside the collection
The green shows which numeral was picked, not that it's right.

The highlighted numeral only shows the student's pick. The hint is what tells them it isn't right. Count the ducks without an × and tap 5:

The right answer hides the hint and moves on.
The Preview with the numeral 5 highlighted under the four crossed-out ducks and five swimming ones, and the hint gone
5 is right, so the hint is hidden again.
The Closing Scene in Preview on the same gradient, reading You finished the lesson! Your score: 1 / 1, with confetti
The collection counts as one point.

The first wrong answer doesn't cost the point: the scene waited for 5, and the score is 1 out of 1. On each student's attempt page, the collection's line shows their answer and how many ducks they crossed out, so you can spot a child who got the right number without crossing out the right ducks. Click Restart to try it again.

What you built

You built a one-scene take-away story with:

  • a Counting Collection in Cross out (take away) mode, named Ducks, with 9 scattered ducks and 4 that go away,
  • Name set to duck, so screen readers name each duck and the question reads How many ducks are left?,
  • students deciding when they're done crossing out, so their attempt shows how they solved it,
  • a Hint that shows only after a wrong answer, using two Visibility conditions,
  • a longer Advance delay and a Finish button.

To make more stories, build each one on a scene of its own with new numbers in How many and How many go away (the Opening Scene can't be duplicated, but a story on any other scene can). The line under How many go away always shows the new subtraction. For counters a child takes off a frame instead, try Build a number on a ten frame.

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