Lesson flow

Spin a wheel to pick a random challenge

Build three challenge scenes and a Spin Wheel whose segments each lead to one of them, so every student spins and lands on a surprise question before the lesson ends.

Level
Intermediate
Time
About 15 min
Steps
9
Updated
Oct 22, 2026
What you'll build

A math warm-up where students spin a wheel of Add, Count and Shapes, land on that challenge's question, and finish at the ending once they get it right.

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A warm-up feels like a game when nobody knows what's coming. In this tutorial students spin a wheel, and wherever it lands decides which challenge they get. Each segment of the wheel leads to its own scene, so one lesson holds three different questions and every student sees one of them.

You'll build a five-scene math warm-up:

  • an Opening Scene with a Spin Wheel of three segments, Add, Count and Shapes,
  • three challenge scenes, each with one multiple-choice question, and
  • the Closing Scene, where every challenge ends once the student gets it right.

The wheel does the routing: each segment has a Navigate to Scene action that runs the moment the wheel lands on it. If you haven't used a Spin Wheel before, Spin a wheel to pick a story starter sets one up step by step. You don't need it first.

Step 1: Set the scene

Start a blank lesson (New lesson, then Start from scratch) and name it Mystery math challenge (click Untitled lesson at the top left).

Give it a background before anything else. Click the gray margin around the scene so nothing is selected, open Background in the properties panel, and click Choose a style. Pick Mesh sunrise under Gradients and click Apply background. Do the same on the Closing Scene, so the ending matches.

Back on the Opening Scene:

  1. Add a Heading that says Spin for a mystery challenge, set its Font Size to 42, and drag it to the top.
  2. Add a Body text that says Spin the wheel to find out which challenge you get. Set its Font Size to 28. Under Style & Layout, choose Fixed width and set Width to 380 so it wraps onto two lines, then drag it to the right half of the scene.
The Opening Scene with a soft peach gradient, the heading Spin for a mystery challenge at the top, and the instruction on the right
Leave the left half empty for the wheel.

Step 2: Build the first challenge

Build the challenges before the wheel: a segment can only lead to a scene that already exists.

In the Scenes panel, click Add scene. Double-click the new scene's name, Scene 1, and rename it Add challenge. Give it the same Mesh sunrise background, then add a Heading that asks What is 7 + 5? at 44 px near the top.

Now the question. Add a Multi Choice from the Widgets tab and click ⚙ Configure above it:

Type the answers, then mark the right one.
  1. Type the four answers: 11, 12, 13 and 14.
  2. Click the tick beside 12 to mark it correct. A new question starts with its first answer marked, and in Single selection, marking another one moves the mark.
The Multiple Choice Configure window with the answers 11, 12, 13 and 14, the tick beside 12 green, and Selection set to Single
Only 12 is marked correct.

Click Save, set the question's Font Size to 36 so the numbers are easy to read, and drag it under the heading.

The Add challenge scene in the studio: What is 7 + 5? above a two-by-two grid of answers, with 12 outlined in green
The studio outlines the right answer in green and the others in red. Students don't see these outlines.

Step 3: Send a right answer to the ending

A question scene moves on by itself as soon as the answer is right. Where it goes is the scene's Progression, and it starts on Next: the scene below it in the list. Here that would carry a student from one challenge into the next, so they'd answer two questions instead of one.

With nothing selected on the Add challenge scene, open Progression in the properties panel:

Specific lets you pick the scene.
  1. Under When this scene is correct, click Specific.
  2. In the list that appears, pick Closing Scene.
The Progression section with Specific selected and Closing Scene chosen, and Evaluate on set to Continuous
A right answer now goes straight to the ending.

A wrong pick doesn't move the student anywhere: it stays selected, and they can choose again until they find the right answer. To also outline a wrong pick in red, turn on Show correctness under the question's Style & Layout, as Build your first quiz question does.

Step 4: Copy it for two more challenges

The other two challenges have the same look and the same Progression, so copy the first one rather than starting again.

The copy appears right under the original, named Add challenge 2.
  1. Hover over Add challenge in the Scenes panel and click Duplicate scene. Rename the copy Count challenge.
  2. On the copy, select the heading and change its Text (under Content) to How many legs do 2 dogs have?
  3. Select the question, open ⚙ Configure, type the answers 4, 6, 8 and 10, mark 8 correct, and click Save.

Then duplicate Count challenge the same way, rename the copy Shape challenge, and give it the question How many sides does a hexagon have? with the answers 4, 5, 6 and 8, marking 6 correct.

The Shape challenge scene with the question How many sides does a hexagon have? and 6 outlined in green, and its Progression still set to Specific, Closing Scene
A copy keeps the original's Progression, so every challenge already ends the lesson.

Step 5: Add the wheel

Go back to the Opening Scene and add a Spin Wheel from the Widgets tab. Under Style & Layout, open Show more options and set Width and Height to 380, so it stays a circle. Set its Font Size to 22 and drag it to the left half of the scene.

Click ⚙ Configure above the wheel:

Three segments, one for each challenge.
  1. A new wheel has four segments. Click the bin beside the fourth to delete it.
  2. Rename the other three Add, Count and Shapes.
  3. At the top, switch Scoring to Off. The spin isn't a question with a right answer, so it shouldn't count toward the score.
The Spin Wheel's Configure window with Scoring off, Max spins 1, and the preview wheel showing Add, Count and Shapes
Leave Max spins at 1: one spin, one challenge.

Leave Max spins at 1. Each segment's Weight is 1, so every challenge is equally likely; give one segment a 2 to make it come up twice as often.

Step 6: Send each segment to its challenge

Scroll down to the Segments list. Under each segment, an On selected list holds the actions that run when the wheel lands on it.

A new action already starts as Navigate to Scene.

Under Add, click + Add action. The new action starts as Navigate to Scene, which is the one you want, so just pick Add challenge in the scene list below it.

Do the same for the other two: Count goes to Count challenge, and Shapes goes to Shape challenge. Then click Save.

The Segments list: Add's On selected action is Navigate to Scene, Add challenge, and Count's is Navigate to Scene, Count challenge
One action per segment, each to its own scene.

Step 7: Keep the opening scene still, and add a safety net

Two last touches on the Opening Scene:

  1. Add a Submit Button. In Content, change its Label to I'm done and set Submits to Lesson. Bring its Font Size down to 18 and drag it to the bottom-left corner. Every lesson needs a button set to Lesson before it can be published; without one, the studio lists No Lesson-Submit Button in its validation issues.
  2. With nothing selected, open Progression and click Stay. The wheel is what moves students on, so the scene itself shouldn't have a way out of its own. On Next, the Lesson Graph would also draw an extra path to Add challenge that students never take.
The finished Opening Scene: the wheel with Add, Count and Shapes on the left, the instruction on the right, a small I'm done button in the corner, and Progression set to Stay
The scene waits for the spin.

Step 8: Check the map

Click Lesson graph at the top left. Each segment of the wheel is a dotted Spin wheel path from the Opening Scene to its challenge, and each challenge has one When answered correctly path to the Closing Scene.

The Lesson Graph: three dotted Wheel: Spin Wheel 1 paths from the Opening Scene to Add challenge, Count challenge and Shape challenge, and a When answered correctly path from each challenge to the Closing Scene
Three ways out of the opening scene, one way out of each challenge.

The banner above the map says No problems — every scene can be reached. You can't edit a wheel's paths on the map: they live on the wheel, so change them in its ⚙ Configure window.

Step 9: Try it as a student

Open the Opening Scene, click Preview, and spin:

The wheel lands, and the challenge opens straight away.

The wheel turns for four seconds, stops with one segment under the pointer, and the lesson moves to that challenge:

In preview, the challenge scene the wheel landed on: its question at the top and its four answers in a shuffled order below
Students see the answers in a shuffled order.

Your preview may land on a different challenge than these pictures; that's the point of a wheel. Answer it wrong once, then right:

A wrong answer stays on the scene. The right one ends the lesson.
The Closing Scene in preview with the same gradient, You finished the lesson!, and Your score: 1 / 1
The score counts only the challenge this student was given.

The score is out of 1, not 3: a lesson score counts only the scenes a student reaches, so the two challenges they didn't land on don't count against them. Click Restart a few times to land on the other challenges.

What you built

A warm-up that hands each student a surprise challenge:

  • three challenge scenes, copied from one, each with a multiple-choice question whose Progression goes straight to the Closing Scene,
  • a Spin Wheel with Scoring off, one spin, and a Navigate to Scene action on each segment, and
  • an Opening Scene set to Stay, so only the wheel moves students on.

The same pattern works for any "luck of the draw" activity: a wheel of reading passages, of brain breaks, or of review topics before a test. To keep a student working until they've done every challenge, see Finish only after students explore every part.

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