Widgets

Build and compare towers of connecting cubes

Use the Connecting Cubes widget to ask young learners for a tower of 6, give a gentle "count your cubes" hint when it's off, then have them build a tower longer than yours and say which is longer.

Level
Beginner
Time
About 12 min
Steps
7
Updated
Oct 17, 2026
What you'll build

A two-scene kindergarten lesson where students build a tower of 6 connecting cubes, then build a tower longer than a green tower of 4 and tap the longer one.

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Connecting cubes are the snap-together cubes every kindergarten has by the tub. Children stack them into towers to show a number, then stand two towers side by side to see which is longer. A tower of 6 is 6 a child can see and count, and a tower that's taller than another is "more" they can point at.

The Connecting Cubes widget puts those cubes on the screen. Children pick a color, tap a square, and the cube snaps into place. Berdee checks the tower when they tap ✓ Done, and the cube colors never change with your lesson's theme, so a red cube is always red.

In this tutorial you'll build a two-scene lesson called Cube towers:

  1. Build a tower! Students build a tower of 6 cubes, in any colors. If they stop at 5, they get a hint and keep going.
  2. Make it longer! Students see a green tower of 4, build their own tower that's longer, and tap the longer one.

Step 1: Set the scene

Start a blank lesson (New lesson, then Start from scratch) and name it Cube towers by clicking Untitled lesson at the top left.

Give the scene a calm background. Click an empty spot on the scene, open Background, click Choose a style, and pick Lagoon gradient. Give the Closing Scene the same background so the ending matches.

The cubes will take the left of the scene, so put the words in a column on the right:

  1. A Heading: Build a tower!. Set it to Fixed width, 230 wide, and Font Size 34.
  2. A Body under it: Tap a color, then tap a square. Stack your cubes into one tower, then tap ✓ Done. Set it to Fixed width, 230 wide, and Font Size 22.
The Opening Scene on a teal-to-blue gradient with the heading Build a tower! and the instruction Tap a color, then tap a square. Stack your cubes into one tower, then tap ✓ Done. in a column on the right
A calm background and the words in a right-hand column.

Step 2: Add a Connecting Cubes widget

Search the Widgets tab for Connecting Cubes and click it. A board and a tray of four colors land on the scene, filling most of it.

In Style & Layout, click Show more options and set Width to 690 and Height to 480. Drag the widget to the left of the scene, beside the words.

Then open Accessibility and change Alt Text to Connecting cubes: build a tower of 6 cubes. Screen readers say it before they read the board.

The Opening Scene with a new Connecting Cubes widget on the left: an empty grid board above a tray of red, blue, yellow and green cubes with Bin and Clear buttons, and the heading and instruction on the right
A new Connecting Cubes widget, 690 by 480, on the left.

A new widget starts in Explore, where children build anything and nothing is graded. Each color has its own mark too (a stripe on blue, dots on yellow, a ring on green), so children who can't tell red from green can still tell the cubes apart.

Step 3: Ask for a tower of 6

Select the widget and click the floating ⚙ Configure button.

  1. Set Mode to Tower.
  2. Set Cubes to 6.
  3. Under Board, set the first box (squares across) to 6. The second box (squares up) is already 6, which is just tall enough for a tower of 6.

Leave Color on Any colors and Direction on Tower (up).

Tower, 6 cubes, a 6 by 6 board.
The Configure window with Mode Tower, the four tray colors Red, Blue, Yellow and Green ticked, Supply Unlimited, Board 6 by 6, Cubes 6, Color Any colors and Direction Tower (up); the preview shows the board beside a card reading Build a tower of 6
The settings for a tower of 6.

Why a smaller board? The board always fits the widget, so fewer squares means bigger cubes. Six squares across and six up keeps every cube big enough for a small finger to tap. If the cubes get too small, the Configure window tells you.

Any colors lets children mix colors, which makes the counting easier to see. Choose All red (or another color) when the task is "a red tower of 6".

Click Save. The card beside the board now reads Build a tower of 6, with a big 6 children can count up to.

The Opening Scene with the Connecting Cubes widget in Tower mode: a 6 by 6 board, a card reading Build a tower of 6 with a large 6, and a tray with Bin, Clear and a dark Done button
The tower task on the scene.

Step 4: Give students a moment to see they're right

The tower is graded when a child taps ✓ Done: right is one tower of exactly 6 cubes. When it's right, the scene moves on by itself, as the line above the canvas says. By default that happens after 0.6 seconds, before a child can read That's a tower of 6!

Click an empty spot on the scene. In Progression, click Show more options and set Advance delay to 2500 ms.

The Opening Scene settings with Progression on Next, Evaluate on Continuous, and Advance delay 2500 ms
Two and a half seconds to enjoy a right answer.

Step 5: Add a scene that compares two towers

Open the Scenes tab and click Add scene. The new scene lands between the Opening Scene and the ending, so a right tower moves students straight to it. Double-click its name and call it Longer tower.

Set it up like the first scene:

  1. Background: Lagoon gradient.
  2. A Heading Make it longer! and a Body Build a tower that is longer than the green one. Then tap the longer tower., both Fixed width 230, sizes 34 and 22, in the right-hand column.
  3. A Connecting Cubes widget, Width 690, Height 480, on the left, with Alt Text Connecting cubes: build a tower longer than a green tower of 4.

Now make it a comparison. Select the new widget, click ⚙ Configure, and:

  1. Set Mode to Compare.
  2. Set Towers to One given + theirs. You show one tower; students build the other.
  3. Under Given tower, set the number to 4 and the color to Green.
  4. Set the board's squares across to 6, as before.

Leave Question on Which is longer?.

Compare, one given tower of 4 green, and the student's own tower.
The Configure window with Mode Compare, Board 6 by 6, Towers One given + theirs, Direction Tower (up), Given tower 4 Green and Question Which is longer?; the preview shows a card reading Which tower is longer? with a green tower of 4 above the buttons My tower and The same
Which is longer: your green tower of 4, or theirs?

With One given + theirs, there's no single right answer to set: it depends on what the child builds. A tower of 5 or 6 makes My tower right; a tower of 4 makes The same right; a shorter tower makes the green tower right. Berdee checks each answer against the child's own tower, so a child is marked right for comparing honestly, whatever they built.

Click Save. Then give this scene the same Advance delay of 2500 ms.

The Longer tower scene: an empty 6 by 6 board on the left, a card reading Which tower is longer? with a green tower of 4 and the buttons My tower and The same, and the heading Make it longer! with its instruction on the right; Advance delay 2500 is set in Progression
The comparison scene, ready for students.

Step 6: Add an "I'm done" button

Every lesson needs one button that finishes it: Berdee won't publish a lesson without one. It's also a way out for a child who gets stuck.

  1. Search the Widgets tab for Submit Button and click it.
  2. In Content, change Label to I'm done and set Submits to Lesson.
  3. Set its Font Size to 20. In Style & Layout, set Background to a dark navy and Text to white. Drag it under the instructions on the right.
The Longer tower scene with a navy I'm done button under the instructions in the right-hand column, beside the cubes widget
An I'm done button in the right-hand column.

The cubes still move the lesson on by themselves when a child answers right; I'm done is only there for a child who wants to stop.

Step 7: Play the lesson in Preview

Go back to the Opening Scene and click Preview. Students see an empty board, the card, and the tray.

The lesson in Preview: an empty 6 by 6 board, a card reading Build a tower of 6 with a big 6, a tray of red, blue, yellow and green cubes with Bin, Clear and Done, and the instructions on the right
What students see first.

Build a tower one short, the way a child might. Tap red and then two squares in the bottom of a column. Drag a blue cube from the tray onto the square above them (dragging works too, but it's never needed). Tap yellow and add two more. That's 5. Tap ✓ Done:

Build a tower of 5, then tap Done.
The tower of 5 in Preview, two red, one blue and two yellow cubes, with the hint Count your cubes. Build a tower of 6. at the bottom of the card
Count your cubes. Build a tower of 6.

The card says Count your cubes. Build a tower of 6. The cubes stay where they are, so the child counts again and adds one, instead of starting over. Tap green, tap the square on top, and tap ✓ Done again:

One more cube, and it's a tower of 6.
The finished tower of 6 in Preview, two red, one blue, two yellow and one green cube, with That's a tower of 6! and a check mark on the card
That's a tower of 6!

After two and a half seconds the lesson moves on to Make it longer! The card shows the green tower of 4, with My tower and The same under it, and your I'm done button sits on the right.

The Make it longer! scene in Preview: an empty board, a card reading Which tower is longer? with a green tower of 4 and the buttons My tower and The same, and the instructions and a navy I'm done button on the right
A green tower of 4 to beat.

Students answer by tapping the longer tower: the green tower itself, or My tower for the one they built. Until there's at least one cube on the board, the answers don't respond: there's nothing to compare yet. Tap blue and build a tower of 6, then tap My tower:

Build a longer tower, then tap it.
A blue tower of 6 on the board beside the card's green tower of 4, with My tower and The same still to choose
Six blue cubes beside four green ones.
The same scene after tapping My tower, which is now filled dark to show it's chosen
My tower is longer.

The lesson ends with a score of 2 out of 2: one point for the tower of 6, one for comparing the towers.

The Closing Scene in Preview with confetti, You finished the lesson! and Your score: 2/2 on the teal-to-blue gradient
Two points: one tower, one comparison.

On each student's attempt page you'll see a small picture of what they built and a line like "Built a tower of 6 ✓". Each tap on Done counts as one try, so a child who needed the hint shows 2 tries, so you can see who counted carefully the first time.

What you built

You built a two-scene kindergarten lesson with:

  • a Connecting Cubes widget in Tower mode that asks for a tower of 6 in any colors, on a 6 by 6 board with cubes big enough for small fingers,
  • a hint that keeps the child's cubes on the board, and an Advance delay so they see That's a tower of 6!,
  • a second scene in Compare mode with One given + theirs, where children build a tower longer than a green tower of 4 and tap the longer one,
  • an I'm done button that finishes the lesson, so it can be published.

To make the next lesson different, set Direction to Train (across) for trains instead of towers, set Color to All red for a one-color tower, or switch Question to Which is shorter?. For more counting practice, follow Build a number on a ten frame, try fitting shapes together in Make a pattern block puzzle, or act out a story on a drawn hand in Act out a story problem on fingers.

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