Widgets

Ask students to catch a counting mistake

Use the Counting Collection's Watch and judge mode to have the lesson count a row of buttons out loud, slip in a mistake, and ask students "Did I count right?". A second count that's right keeps students from guessing No every time.

Level
Beginner
Time
About 10 min
Steps
7
Updated
Nov 5, 2026
What you'll build

A two-scene "Did I count right?" lesson where students watch 7 buttons counted with one button counted twice, answer No, see a hint if they say Yes, then watch 6 buttons counted correctly and answer Yes.

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Young children learn a lot by checking someone else's counting. To spot a mistake, a child has to know the rules of counting: every object gets exactly one number, nobody gets skipped, and the last number says how many. Kindergarten teachers often play this as a game, counting a pile out loud and getting it wrong on purpose.

In this tutorial you'll build that game as a two-scene lesson called Did I count right?. On the first scene, the lesson counts 7 buttons out loud and says two numbers for the fourth one, so it ends on 8. Students answer No. A student who answers Yes sees a hint to watch again. On the second scene, the lesson counts 6 buttons correctly, so the answer is Yes. That way students can't pass by saying No every time.

If you haven't used a Counting Collection before, Count a collection of shells, then say how many introduces it in its everyday counting mode.

Step 1: Set the scene

Start a blank lesson (New lesson, then Start from scratch) and name it Did I count right? by clicking Untitled lesson at the top left.

Give the scene a background. Click an empty spot on the scene, open Background, click Choose a style, and pick Lagoon gradient under Gradients. Give the Closing Scene the same background so the ending matches.

Then add the title and the instruction:

  1. A Heading at the top: Did I count right?. Set its Font Size to 44 and its Text Color to dark navy.
  2. A Body under it: Watch me count the buttons. Then tap Yes or No. Set it to Fixed width, about 880 wide, then set its Font Size to 24 and its Text Color to the same navy.
The Opening Scene on a mint-to-blue gradient, with the navy heading Did I count right? and the line Watch me count the buttons. Then tap Yes or No.
Short enough to read aloud to the class.

Step 2: Add a Counting Collection

Search the Widgets tab for Counting Collection and click it. Click the name at the top of the properties panel and rename it Buttons: the hint in Step 6 finds it by that name.

Under Style & Layout, click Show more options and set Width to 760 and Height to 370. Drag it to the left, under the instruction, which leaves a column on the right for a hint and a button. Then set its Background to a pale blue.

A Counting Collection named Buttons selected under the instruction: empty dashed places on a pale blue box, and the Style and Layout panel showing Background BDE0F3, Width 760 and Height 370
A new collection: empty places, waiting for a picture.

Keep the collection wide. Its bottom bar holds Watch me count, the question Did I count right? and the Yes and No buttons, and they need room to sit in one row.

Step 3: Choose Watch and judge and a button

Click ⚙ Configure in the pill above the collection.

Watch and judge, a picture, and a name.
  1. Under What students do, click Watch and judge: "Watch the widget count, then say if it was right."
  2. Under Picture, click Choose a picture (a shell, a button, a bear…) and pick a picture of one button. A picture with a transparent background looks best. Upload your own from the Upload tab, or pick one from your media library.
  3. Type button as the name for one. The name for more than one, buttons, fills in by itself.
The Configure window with Watch and judge selected and tagged Graded, and How the widget counts set to Counts correctly
In Watch and judge, students don't count: the widget does, and they judge it.

The name is what a screen reader says for each button, so it works like alt text for the picture.

Step 4: Count 7 buttons, and count one twice

Scroll down in the same window:

  1. Set How many to 7.
  2. Set Arrangement to In a line. A line is the easiest layout for young children to follow the count across.
  3. Set How the widget counts to Says two numbers for one object.
  4. Set The mistake is on object to 4. Objects are numbered left to right, so this is the fourth button.
The Configure window with How the widget counts set to Says two numbers for one object, The mistake is on object 4, and How many 7, with seven red buttons in a line in the preview
The line under the menu says the right answer to Did I count right? is No.

The line under How the widget counts tells you what the lesson will do and what the right answer is, so you never have to work it out. The other choices make other mistakes:

  • Skips an object jumps over one button, so the count comes up one short.
  • Says the wrong total at the end counts every button correctly, then says the wrong number. This one checks whether a child knows the last number counted is how many there are.
  • Counts correctly is the one where the answer is Yes. You'll use it in Step 5.

Click Save.

The scene moves on by itself once the answer is right. It waits only 0.6 seconds by default, so click an empty spot on the scene, open Progression, click Show more options, and set Advance delay to 2500 ms. That gives students time to see their answer.

The Opening Scene with the heading, the instruction, and seven red buttons in a line on the pale blue collection, with Watch me count at the bottom left
The canvas shows the buttons. The counting only happens in Preview and for students.

Step 5: Add a second count that's right

If every count in the lesson is wrong, a student can pass by tapping No every time without watching. A count that's right fixes that.

  1. In the Scenes panel, click Add scene. Rename it Count two, give it the Lagoon gradient background, and set its Advance delay to 2500 too.
  2. Go back to the Opening Scene. Drag a box around the heading, the instruction and the collection to select all three, click Copy to Scene in the toolbar (the folder with an arrow), and pick Count two from the list.
Copy to Scene puts the copies in the same places on the new scene.

On Count two, change the copies:

  1. Click the instruction and change it to Watch me count these buttons too. Then tap Yes or No.
  2. Select the collection (the copy is named Buttons 2), click ⚙ Configure, set How many to 6, Arrangement to Two rows, and How the widget counts to Counts correctly. Click Save.
The Buttons 2 Configure window with Watch and judge selected, How the widget counts set to Counts correctly and the line so the right answer to Did I count right? is Yes, and six red buttons in two rows of three in the preview
This time the right answer is Yes.

Every lesson needs a button that ends it, so add one here:

  1. Search the Widgets tab for Submit Button and click it.
  2. In Content, change Label to Finish and set Submits to Lesson.
  3. Set its Font Size to 20, give it a navy Background and white Text, and drag it into the column to the right of the collection.
The Count two scene: the heading, the new instruction, six red buttons in two rows on the pale blue collection, and a navy Finish button on the right
The second count, with the button that ends the lesson.

Step 6: Show a hint after a wrong answer

Back on the Opening Scene, a student who answers Yes can tap No instead, and the scene waits for the right answer. A hint tells them what to look for.

  1. Add a Body and type Watch again! Does each button get just one number? Rename it Hint.
  2. Set it to Fixed width, 160 wide, Font Size 20, bold, in navy, and drag it into the column to the right of the collection.
  3. Open its Visibility section and set Mode to Conditional. Leave Behavior on Show and the match on All conditions are met.
  4. Set the first condition to Counting Collection: Buttons and Is answered. Click Add Condition, and set the second to Counting Collection: Buttons and Is incorrect.
Two conditions: the hint shows only once there's an answer and it's wrong.
The Hint's Visibility settings: Mode Conditional, Behavior Show, All conditions are met, and the conditions Counting Collection: Buttons Is answered and Counting Collection: Buttons Is incorrect
Is answered keeps the hint hidden until a student has tapped Yes or No.
The finished Opening Scene: seven red buttons in a line on the pale blue collection, and the Hint text marked Shown by rule on the right
The canvas shows the hint so you can place it. Students only see it after a wrong answer.

The hint asks a question instead of giving the answer away. The student still has to watch the count again and find the button that got two numbers.

Step 7: Try it as a student

Click Preview and press Watch me count. The collection points at each button in turn and says its number. At the fourth button it says two numbers, so it ends on 8: the bar reads I said there are 8. and asks Did I count right?.

The fourth button gets two numbers.
The Preview after the count: seven red buttons with number badges 1, 2, 3, then 4 and 5 together on the fourth button, then 6, 7 and 8, and the bar reading I said there are 8. Did I count right? with Yes and No
Each button keeps its number, so students can look back at the mistake.

Students can press Watch again as many times as they like before answering. Now tap Yes, the answer a child gives when they weren't watching closely:

A wrong answer brings up the hint.
The Preview with Yes highlighted under the counted buttons and the hint Watch again! Does each button get just one number? beside the collection
The highlight shows which answer was picked, not that it's right.

Tap No. The hint goes away, and after a short pause the lesson moves on to Count two. Press Watch me count again: this time every button gets one number, and the count ends on 6. Tap Yes.

No on the first count, Yes on the second.
The first scene with No highlighted and the hint gone
No is right, so the hint is hidden again.
The Count two scene in Preview: six buttons numbered 1 to 6 in two rows, the bar reading I said there are 6. Did I count right?, and Yes highlighted
One number for each button, and the last number says how many.
The Closing Scene in Preview on the same gradient, reading You finished the lesson! Your score: 2 / 2, with confetti
Each count is worth one point.

The first wrong answer doesn't cost the point: the scene waited for No, and the score is 2 out of 2. Click Restart to try it again.

What you built

You built a two-scene counting game with:

  • a Counting Collection in Watch and judge mode, with 7 buttons in a line and Says two numbers for one object on the fourth,
  • a second count, copied with Copy to Scene and changed to Counts correctly with 6 buttons, so No isn't always the answer,
  • a Hint that shows only after a wrong answer, using two Visibility conditions,
  • a longer Advance delay on both scenes and a Finish button.

To make the game longer, add more scenes with the other mistakes: Skips an object, or Says the wrong total at the end for children who still recount to answer "how many?". For counting children do themselves, try Cross out pictures to solve a take-away story.

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