Widgets

Make a true-or-false question

Turn a Multiple Choice into a True or False question with its two answers side by side, explain the fact after every answer with a message, and move students on after a wrong pick so their first answer is the one that counts.

Level
Beginner
Time
About 15 min
Steps
9
Updated
Oct 25, 2026
What you'll build

A two-statement ocean-animals quiz where each answer gets an explanation, and each statement counts on the first try.

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True or false is the quickest check there is: one sentence, two buttons. In Berdee it's a Multiple Choice with just two answers. A few small choices make it work well:

  • the two answers sit side by side and stay in the same order,
  • the student learns why after answering, right or wrong, and
  • the first answer is the one that counts. With only two buttons, a question students can keep retrying ends at 100% every time.

We'll build Ocean animals, a two-statement quiz: A starfish has no brain. (true) and A whale is a fish. (false).

Step 1: Make a title card and a scene for the first statement

Start a blank lesson (New lesson, then Start from scratch) and name it Ocean animals: true or false?. Give the Opening Scene a background from Background → Choose a style (we used Layered waves), and give the Closing Scene the same one.

The Opening Scene is the title card. Every statement gets a scene of its own after it:

  1. On the Scenes tab, click Add scene. Double-click the new scene's name and call it Starfish. Give it the same background.
  2. Back on the Opening Scene, add a Heading (Ocean animals) and a Body (True or false? Read each sentence, then pick one.).
  3. Add a Button, set its Label to Let's go in ⚙ Configure, then open Behaviors on its pill and pick Make this a "Next" button. Click Add behavior.
The Opening Scene with the heading Ocean animals, the line True or false? Read each sentence, then pick one, and a Let's go button over a wave background, with Starfish listed below it in the Scenes tab
The title card, and an empty Starfish scene waiting after it.

Now open the Starfish scene and set it up:

  1. A Heading that says True or false? across the top.
  2. An Image on the left. Click Choose image on its pill, search the stock photos for starfish, and pick one. In Accessibility, describe the photo in Alt Text (A purple and orange starfish on wet sand as a wave washes in), so students using a screen reader know what's in it.
  3. A Body on the right with the statement: A starfish has no brain. at about 40 px.
The Starfish scene with True or false? across the top, a photo of a purple and orange starfish in the surf on the left, and A starfish has no brain. on the right
A picture and the sentence to judge.

Step 2: Add True and False as the only two answers

Add a Multi Choice from the Widgets tab and click ⚙ Configure on its pill:

  1. Type True in the first option and False in the second.
  2. A new question has four options. Click the trash can beside the last two to remove them.
  3. Turn off Randomize Order. It's on for a new question, and it would show False first to some students. True first, then False, is what everyone expects.
Two answers, always in the same order.

The first option starts marked correct, which is right for the starfish: it really has no brain. Leave Scoring on, worth 1 point, and Selection on Single. Click Save.

The Configure dialog with True marked correct, False unmarked, Selection Single, and Randomize Order switched off
True is marked correct. Randomize Order is off.

Step 3: Put the answers side by side

A Multiple Choice arranges its answers to fit its shape, so you lay them out by sizing the widget:

  1. In Style & Layout, set Font Size to about 36 px.
  2. Click Show more options and set Width to 440 and Height to 110. Wide and short puts True and False in one row.
  3. Turn on Show correctness, so a pick turns green or red the moment a student taps it.
  4. Drag the row under the statement.
True and False side by side under A starfish has no brain., True outlined in green and False in red
Wide and short: one row of two big answers.

Give it a name you'll recognize in the behaviors later: click the name at the top of the properties panel and type True or false 1.

Then add the lesson's finish button. Every lesson needs one before you can publish it: add a Submit Button, set its Label to I'm done and Submits to Lesson, make it small, and put it in the bottom-left corner.

The finished Starfish scene: the photo, the statement, True and False in a row, and a small I'm done button bottom left
The first statement, ready to copy.

Step 4: Copy the scene for the second statement

The whale gets the same layout, so copy the scene instead of building it again. On the Scenes tab, hover over Starfish, click Duplicate scene, then double-click the copy's name and call it Whale.

Duplicate, then rename the copy.

Step 5: Change the photo, the sentence, and the right answer

On the Whale scene, change the three things that are different:

  1. Select the photo, click Replace image, and pick a whale (search humpback whale). Replace image keeps the starfish's alt text, so describe the new photo in Alt Text: A humpback whale swimming in deep blue water.
  2. Select the statement and change its Text to A whale is a fish.
  3. Select the answers, open ⚙ Configure, and click the check mark beside False. In a single-answer question the mark moves, so True is no longer correct. Click Save.
The Configure dialog for the whale's question with False marked correct and True unmarked
The copy kept the starfish's answer. Move the mark to False.

That last change is easy to forget, because the copy looks finished. A copy keeps everything, including which answer is right, so a whale question still marked True would teach the opposite of the fact.

Rename the copied question True or false 2.

The Whale scene with a photo of a humpback whale underwater, A whale is a fish., and True and False with False outlined in green
The second statement. This time False is the right answer.

Step 6: Explain the fact after a right answer

A true-or-false question teaches most when the student finds out why. Go back to the Starfish scene, select its answers, and click Behaviors on the pill. Choose Build your own…, then:

  1. Under What should happen?, pick Show a message.
  2. Type the message: Yes, it's true! A starfish has no brain. Nerves in its arms help it move and find food.
  3. Set the tone to Happy 🎉.
  4. Under When?, pick They get it right, and click Add behavior.
A message that explains the answer.
The New behavior window with Show a message, the starfish message, the Happy tone, and They get it right selected
When students get it right, a message appears.

The message stays on screen until the student clicks Dismiss, so everyone gets as long as they need to read it.

Step 7: Explain a wrong answer, then move on

A wrong answer needs the explanation even more. Add a second behavior the same way: Show a message, the fact written for someone who picked wrong (It's true! A starfish has no brain. Nerves in its arms help it move and find food.), the Neutral tone, and They pick a wrong answer.

The New behavior window with the starfish message for a wrong pick, the Neutral tone, and They pick a wrong answer selected
Neutral, not Oops — try again: the student isn't going to try again.

Now the step that makes the first answer count. Left as it is, a student who picks False could just tap True next, and the scene would move on with full marks. Instead, send them on as soon as they pick wrong. Add a third behavior: Go to a scene, set Goes to to Whale, and They pick a wrong answer.

The New behavior window with Go to a scene, Goes to Whale, and They pick a wrong answer selected
A wrong pick moves straight on to the next statement.

Open Behaviors again to check: Already wired lists all three.

The behaviors window for True or false 1 listing a message when students get it right, a message when they pick a wrong answer, and going to Whale on a wrong answer
Right: a message. Wrong: a message, then the next scene.

Both answers now leave the scene. A right one moves on by itself, because the scene goes to the next one when its question is answered correctly. A wrong one moves on through the behavior. The message stays up over the next scene until the student dismisses it.

Step 8: Wire the whale the same way

On the Whale scene, select the answers and add the same three behaviors with the whale's fact:

BehaviorMessage or destinationWhen
Show a message, Happy 🎉Yes, it's false! A whale is a mammal, not a fish. It breathes air through a blowhole.They get it right
Show a message, NeutralIt's false! A whale is a mammal, not a fish. It breathes air through a blowhole.They pick a wrong answer
Go to a sceneClosing SceneThey pick a wrong answer

The whale is the last statement, so its wrong answer goes to the Closing Scene, not to another question.

The behaviors window for True or false 2 listing the two messages and going to Closing Scene on a wrong answer
The last statement's wrong answer goes to the ending.

Step 9: Try it as a student

Click Preview at the top of the studio. Click Let's go, answer the starfish right and the whale wrong:

One right, one wrong, and an explanation after each.

True for the starfish shows the happy message, and the whale's statement is waiting behind it.

Preview with the green message Yes, it's true! A starfish has no brain. Nerves in its arms help it move and find food. over the whale scene
A right answer: the message, with the next statement behind it.

True for the whale is wrong, so the lesson moves straight to the ending, and the explanation appears over it. The student can't go back and change the answer.

Preview with the dark message It's false! A whale is a mammal, not a fish. It breathes air through a blowhole. over the closing scene
A wrong answer gets the same fact, over the ending.
The closing scene in preview reading You finished the lesson! Your score: 1/2
One of two: the first answer to each statement is the one that counted.

What you built

You built a true-or-false quiz where:

  • each statement is a Multiple Choice with only True and False, side by side, always in that order,
  • every answer, right or wrong, gets a message that explains the fact,
  • a wrong pick moves straight on, so the first answer is the one that counts, and
  • copying a scene made the second statement quick, as long as you moved the correct mark.

To add a third statement, duplicate Whale, change it the same way, and point the whale's wrong answer at the new scene instead of the Closing Scene. To ask several true-or-false sentences at once on one scene, try Tick every true sentence with checkboxes. For a sound instead of a message, see Play a sound for right and wrong answers.

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