Product
About Berdee
The studio, the widgets, and how a lesson gets from your idea to your students.
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Who it's for
For teachers
Build tomorrow's lesson in one prep period.
For SLPs and therapists
Build a session once, use it all year.
For Special Ed
One lesson that meets each student where they are.
For tutors
Get paid for the session, not the prep.
For homeschool parents
Multiple kids, multiple grades, one account.
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Ready-to-teach lessons built by educators.
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Publish what you've built, with your own storefront.
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About Berdee
Who we are and why we built it.
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Plans for individual educators and publishers.
Help Center
Guides to widgets, scenes, scoring, and more.
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Step-by-step builds, with a screenshot for every step.
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One form, answered by a human.
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Start for free
Product
About Berdee
For teachers
For SLPs and therapists
For Special Ed
For tutors
For homeschool parents
Marketplace
Browse lessons
Selling your lessons
Resources
About Berdee
Pricing
Help Center
Tutorials
Contact us
Start for free
Sign in
Help Center
›
Logic and Personalization
8 articles
Logic and Personalization
Use variables, triggers, and conditions to make lessons respond to learners.
Variables
Use variables to track progress, personalize content, and unlock more responsive lesson behavior.
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Liquid Templates and Variables
Use Liquid template syntax to show variable values inside widget text and prompts.
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Grading and Score
Understand widget grading, scene score, lesson score, submission behavior, and grouped grading flows.
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Events, Actions, and Conditions
Make lessons respond to learner behavior with triggers, logic, feedback, and branching.
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Routers
Send each student down the right path — route by score, by variables, by what they answered, or by how many times they've tried.
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Visibility and Personalization
Reveal the right content at the right time using conditions, variables, and learner-driven state.
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Widget State and Actions
Use widget state and widget actions to drive conditions, reveals, media control, and pacing.
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Interaction Recipes
Start from proven event-and-action patterns for reveals, feedback, branching, media control, and retries.
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