Review vocabulary with a word search
Widgets

Review vocabulary with a word search

Hide six ocean-animal words in a Word Search, keep the puzzle easy enough for young readers, color it to match the lesson, and add a running count of the words found. The lesson finishes by itself when the last word is found.

Level
Beginner
Time
About 10 min
Steps
6
What you'll build

An "Ocean animals" scene with a 9 × 9 word search of six animal names, a word list that crosses off each find, and an "Animals found" count, that moves on to the ending the moment the last animal is found.

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Skip straight to the result, or keep it open beside the steps. Add this tutorial's lesson to your account and explore how it works in the studio.

A word search is a quick, low-pressure way to go over a week's vocabulary. Students look hard at how each word is spelled while they hunt for it, and finding one feels like a small win.

In this tutorial you'll build one for a science lesson on ocean animals. Students find six animal names in a grid of letters. Each word they find is crossed off the list, a counter beside the puzzle goes up, and when they find the last one the lesson moves on to the ending by itself. You don't need a Check button or a Next button.

Step 1: Set the scene

Start a blank lesson (New lesson, then Start from scratch) and name it Ocean animals by clicking Untitled lesson at the top left.

Give the scene a background first. Click an empty spot on the scene, open Background, click Choose a style, and pick Layered waves under Nature. Give the Closing Scene the same background, so the ending matches.

Then add the words students read first:

  1. A Heading at the top: Find the ocean animals. Set its Font Size to 44.
  2. A Body text under it, saying how to play: Drag across each word you spot in the grid. Set its Font Size to 22.
The Opening Scene with a pale blue background of layered waves, the heading Find the ocean animals and the instruction Drag across each word you spot in the grid
A calm background, a title, and how to play.

Keep the instruction to one short sentence. Students who've done a word search before will skip it, and students who haven't need to know they drag across the letters.

Step 2: Add a word search and type your words

Search the Widgets tab for Word Search and click it. It lands with three practice words: CAT, DOG and BIRD.

Click ⚙ Configure on the canvas pill. The window that opens has the word list on the left and, on the right, a preview of the grid students will get.

Type over the practice words, then add three more.
  1. Type over the three practice words with WHALE, SHARK and OCTOPUS.
  2. Click Add word and type TURTLE. Do the same for CRAB and JELLYFISH.

Leave each word's Points at 1. Every animal a student finds is then worth one point.

The Configure window with six words, each worth 1 point, and a preview of a 9 by 9 grid with the six words listed beside it
The grid grows to fit the longest word: JELLYFISH makes it 9 by 9.

You don't have to type capitals: Berdee turns every word into capital letters and drops spaces, accents and punctuation, because a grid can only hold letters. A word needs at least two letters left after that, and the window warns you about any that don't.

Step 3: Keep the puzzle easy to read

Scroll down the same window to the options under the word list. A new word search can hide words diagonally, which is hard for younger readers, so:

  1. Switch Allow diagonals off.
  2. Check that Allow backwards is off too.
  3. Leave Show word list on, so students can see which animals they're looking for.

The preview rebuilds as you go. Now every word reads left to right or top to bottom.

The Configure window's options: Allow diagonals and Allow backwards off, Show word list on, Scoring mode Per word, Total points 6, Grid size 9 by 9, and a Shuffle button
Across and down only, with the word list showing.

Leave Scoring mode on Per word, so each animal counts as soon as it's found. The Total points line confirms the puzzle is worth 6.

Every student gets the grid in the preview: the same words and options always give the same layout. If you don't like where a word landed (two words crossing in a confusing way, say), click Shuffle for a new arrangement of the same words. Then click Save.

Step 4: Size it and give it the lesson's colors

With the word search still selected, open Style & Layout in the properties panel:

  1. Under Show more options, set Width to 560 and Height to 360, and drag the puzzle under the instruction, a little left of center. You'll put the counter to its right.
  2. Pick the colors. We used white for Background, a pale blue (#e6f4fb) for Cell BG, a deep blue (#0b4566) for Letter, a light blue (#bde0f3) for Border and a soft teal (#85d3d3) for Found Color, the color a word turns once it's found.
  3. Set Font Size to 22, so the letters are easy to read from a little way back.
The word search selected on the scene with blue letter tiles, the six words listed on its right, and the properties panel showing Background FFFFFF, Cell BG E6F4FB, Letter 0B4566, Border BDE0F3, Found Color 85D3D3, Font Size 22 px, Width 560 and Height 360
Ocean colors, and big enough to drag across comfortably.

Size matters more on a word search than on most widgets. Each letter is something a student touches, so a bigger puzzle means bigger letters to start and end a drag on. On a tablet, aim for letter tiles about the size of a fingertip.

Keep Found Color light. The found letters sit on it, so a dark color makes them hard to read.

Step 5: Show how many animals they've found

A counter tells students how far they've got and how many are left. Click an empty spot on the scene, then add a Score from the Widgets tab and click ⚙ Configure:

  1. Leave Scope on Scene, so it counts only this puzzle.
  2. Change Format to Fraction, so it reads like 3/6.
  3. Change Label to Animals found. Berdee adds the colon for you.
The Score Configure window: Scope Scene, Format Fraction, Label Animals found, and a preview reading Animals found: 0/0
Fraction shows both how many they've found and how many there are.

Click Save. In Style & Layout, set the score's Font Size to 24, its Width to 290 and its Text Color to the same deep blue as the letters, then drag it to the right of the puzzle.

The finished scene in the studio: the word search on the left, an Animals found counter on the right, and the scene's Progression settings showing Next, Auto: Closing Scene, Evaluate on Continuous
The counter reads 0/0 in the studio. It counts up once a student plays.

Now click an empty spot on the scene and look at Progression in the properties panel. When this scene is correct is set to Next and Evaluate on to Continuous: as soon as every word on the scene is found, the scene counts as correct and the lesson moves on to the Closing Scene by itself. That's exactly what you want here, so leave both alone.

The yellow 1 validation issue pill at the top right is about publishing, not this scene: before you publish, Berdee needs one Submit button set to Lesson somewhere in the lesson. A real lesson usually has a quiz after its warm-up, and that's the place for it. Build your first quiz question shows how.

Step 6: Try it as a student

Click Preview and hunt for the animals:

Drag from the first letter to the last.
  1. Find a word and drag from its first letter to its last. The letters turn teal, the word is crossed off the list, and Animals found goes up by one.
  2. Keep going. A drag that doesn't land on a word just flashes and clears, so there's no penalty for a wrong guess.
In preview, halfway: WHALE, SHARK and OCTOPUS found and crossed off, three words left, and the counter reading Animals found: 3/6
Three down, three to go.

When the last animal is found, the lesson moves on to the ending:

No button to press: the last find finishes the scene.
The ending in preview, with the same wave background: You finished the lesson! and Your score: 6/6
Six animals, six points.

Students who'd rather not drag have two other ways to play. They can tap the first letter and then the last letter, or use the arrow keys to move around the grid and press Enter on the first and last letters. A screen reader announces each find ("Found WHALE. 5 of 6 words remain.").

What you built

A vocabulary warm-up that runs itself:

  • a Word Search with six words worth one point each, placed only across and down, with the word list showing,
  • ocean colors and a size that gives every letter room to be tapped,
  • a Score set to Scene and Fraction, labelled Animals found, that counts up with every find, and
  • the scene's default progression, which moves on to the ending the moment the last word is found.

Next week, open the word search's ⚙ Configure window and type the new words over the old ones; everything else stays. For a harder version, switch Allow diagonals back on, add a few Extra rows / cols, or turn Show word list off and let students discover the hidden words.

To make sure students can use the new words as well as spot them, follow the word search with a Matching question that pairs each animal with a fact. Build a matching game with instant feedback shows how.

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