Give students 15 seconds to answer a question
Combining widgets

Give students 15 seconds to answer a question

Put a countdown Timer next to a multiple-choice question and send students to an "Out of time" scene when it reaches zero, while a quick right answer goes straight to the ending.

Level
Intermediate
Time
About 15 min
Steps
8
What you'll build

A times-tables speed round with a big 15-second countdown. A right answer in time goes to the ending; when the clock runs out, students see the answer on an "Out of time" scene first.

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Fluency practice is about recall, not working it out. A times-tables fact a student can answer in 15 seconds is one they know; one that takes a minute of counting on fingers is one to practice. A visible clock turns a plain question into a speed round, and it tells you which facts are still slow.

In this tutorial you'll build that speed round. Three pieces work together:

  • a Multi Choice question, What is 7 × 8?,
  • a Timer that counts down from 15 seconds as soon as the scene opens, and
  • an Out of time scene the timer sends students to when it reaches zero, with the answer and a tip for remembering it.

A student who answers in time goes straight to the ending. If you haven't used the studio before, start with Build your first quiz question: this tutorial moves quickly through the parts it already covers.

Step 1: Build the question

Start a blank lesson (New lesson, then Start from scratch) and name it Times tables speed round. On the Opening Scene:

  1. Give the scene a background: open Background, click Choose a style, and pick Mesh sunrise under Gradients. Do the same on the Closing Scene, so the ending matches.
  2. Add a Heading that says What is 7 × 8? and a Body that says Answer before the clock runs out! at 26 px. Drag them toward the top left, leaving the top-right corner free for the clock.
  3. Add a Multi Choice, click ⚙ Configure, and type the answers 54, 56, 48, and 64. A new question starts with its first answer marked correct, so click the check mark next to 56 to move the mark there. Click Save.
  4. In Style & Layout, set Font Size to 36 and drag the answers under the instruction.
The Opening Scene on a peach gradient: the heading What is 7 × 8?, the line Answer before the clock runs out!, and four answers, with 56 outlined in green
Green marks the right answer. Students never see these outlines.

Short answers are best for a timed question: a student should spend the 15 seconds thinking, not reading.

Step 2: Add a countdown Timer

Search the widgets for Timer and add one. A new timer counts down from one minute and waits for a student to press it, so change both:

Fifteen seconds, starting on its own.
  1. Click ⚙ Configure.
  2. Leave Mode on Count Down.
  3. Set Start Time to 0 m and 15 s.
  4. Switch on Auto Start, so the clock starts the moment the scene opens.
  5. Leave Display on Visible, and click Save.
The Timer's Configure window: Count Down, Start Time 0 m 15 s, Auto Start on, Display Visible, and a preview reading 00:15
The preview on the right shows what students will see.

Auto Start also locks the clock. A timer that waits to be pressed doubles as a start and pause button for the student; one that starts on its own can't be paused, so a speed round stays timed.

Step 3: Make the clock easy to see

A clock in the corner of the eye should be impossible to miss. With the timer selected:

  1. Rename it Countdown: click its name at the top of the properties panel, type the new one, and press Enter. You'll pick it by name in Step 5.
  2. In Style & Layout, set Font Size to 40 and turn on bold (B).
  3. Set Background to a warm yellow (#FFC222 in the colour picker) and Text Color to near-black (#1A1A1A), so the digits stand out on the peach background.
  4. Drag it into the top-right corner.
The scene with a bold 00:15 clock on a yellow tile in the top-right corner, beside the question
Big, bold and out of the way of the answers.

The clock always shows two digits for minutes and two for seconds, and every digit is the same width, so the box doesn't jump around as the time changes.

Step 4: Build the Out of time scene

When the clock runs out, students should still learn the fact. Give them a scene that shows the answer:

  1. Open Scenes in the left rail and click Add scene. The new scene goes before the Closing Scene.
  2. Double-click the new scene's name and rename it Out of time.
  3. Give it the same Mesh sunrise background.
  4. Add a Heading that says Out of time! and a Body at 30 px with two lines: 7 × 8 = 56 and Tip: 5, 6, 7, 8 — 56 is 7 × 8.
  5. Add a Button, click ⚙ Configure, change its Label to See my score, and click Save. Rename the button See my score too. Then click ⚡ Behaviors on the canvas and choose Make this a "Next" button, then Add behavior, so it leads on to the ending.
The Out of time scene: the heading Out of time!, the lines 7 × 8 = 56 and the 5, 6, 7, 8 tip, and a See my score button
Even a student who ran out of time leaves with the fact.

Step 5: Send students there when the clock runs out

Now connect the clock to the new scene. Go back to the Opening Scene and click the clock to select it.

One behavior: when the timer finishes, go to Out of time.
  1. Open Behaviors in the properties panel and click Add Behavior.
  2. Choose On Timer Complete. A timer is the only widget that offers it: it runs once, when the countdown reaches 00:00.
  3. Change the action to Navigate to Scene, and pick Out of time in the list below it.
The Countdown timer's Behaviors section: On Timer Complete, Navigate to Scene, Out of time
The clock now decides where a slow answer goes.

Step 6: Send right answers straight to the ending

There's one catch. A scene with a question moves students on as soon as they answer correctly, to the Next scene in the list. Click an empty spot on the scene to see the scene's settings: Progression says Next, and the next scene is now Out of time, not the ending.

The Opening Scene's Progression settings: When this scene is correct, Next
Next means the next scene in the list, which is now Out of time.

Left like this, a student who answers in time would be told they ran out of time. Fix it under When this scene is correct: click Specific and pick Closing Scene.

The same settings with Specific selected and Closing Scene picked
A right answer now skips the Out of time scene.

While you're on this scene, clear the lesson's one validation issue: a lesson needs a button that submits it before you can publish. Add a Submit Button, set its Label to I'm done and its scope to Lesson, make it small (18 px), and tuck it into the bottom-left corner. Students who answer will never need it, because the lesson moves on by itself.

Step 7: Check the map

Click Lesson graph at the top left. The graph draws every way a student can move through the lesson, so it's the quickest way to check the wiring:

The Lesson Graph: the Opening Scene with two paths out, When answered correctly to the Closing Scene and After 15 seconds to Out of time, which leads on to the Closing Scene
Two ways out of the question: a right answer, or the clock.

The Opening Scene has two paths out: When answered correctly goes to the Closing Scene, and After 15 seconds goes to Out of time. That second label is your timer's behavior. Out of time leads to the ending when See my score is pressed. The header says No problems — every scene can be reached.

Hover the Opening Scene card and click Edit scene to go back.

Step 8: Try it as a student, twice

Click Preview and answer quickly:

A right answer before the clock runs out.
In preview: the clock reads 00:12 beside the question and its four answers
The clock starts as soon as the scene opens.

The clock starts counting the moment the scene appears. Pick 56 and the lesson goes straight to the ending with Your score: 1/1. The answers may come up in a different order than in the studio: a multiple-choice question shuffles them each time, unless you turn off Randomize Order in ⚙ Configure.

The ending in preview: You finished the lesson! Your score: 1/1
In time: straight to the ending.

Now click Restart and don't answer. Watch the clock run down:

No answer: at 00:00 the student moves to Out of time.

At 00:00 the student lands on Out of time and sees the answer.

In preview: the Out of time scene with 7 × 8 = 56, the tip, and the See my score button
The fact, and a way to remember it.

Press See my score. The ending shows Your score: 0/1, because the question was never answered.

The ending in preview after running out of time: Your score: 0/1
An unanswered question scores zero.

A wrong answer doesn't end the round. The scene stays put, the student can pick again, and the clock keeps running, so a student who guesses wrong still has until 00:00 to find the right one.

What you built

A timed question made from two widgets and one behavior:

  • a Multi Choice question whose scene sends a right answer to the Closing Scene (Progression → Specific),
  • a Timer counting down from 15 seconds with Auto Start on, styled so students can't miss it, and
  • an On Timer Complete behavior on the timer that navigates to an Out of time scene, which teaches the answer before the ending.

The same timer works with any question: a fill-in-the-blank, a number input, a matching game. In a longer round, point each question's Specific progression at the next question instead of the ending, and its timer at that question's own Out of time scene. If you'd rather move students on silently, without a clock on screen, the Lesson Graph can add a hidden timer for you: see Time runs out in The Lesson Graph.

For a game where the pace comes from the question itself, Build a conveyor-belt math game with a live score scrolls numbers past for students to tap.

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