Creating a Lesson
Start a new lesson in one click. Everything else — the name, the look, the tags — can wait until you have something to look at.
Click New lesson and a dialog opens right where you are. One more click and you are on a canvas, building. There is no form to fill in first.
Nothing is saved until you click one of the create buttons, so if you change your mind you can just close the dialog. No half-made lesson gets left behind.
Where to find it
The New lesson button lives in the top-right corner of every screen in your workspace. You will also find it:
- On your dashboard, as a quick action and as the "Build your first lesson" step in the getting-started checklist.
- On your Lessons page — the same top-right button, plus a New lesson button in the middle of the page while your library is still empty.
Start from scratch
Start from scratch is the big card at the top, and clicking it is the whole flow. It opens the Studio on an empty canvas with the Classic palette and an opening scene ready to build on.
Your lesson is called Untitled lesson until you name it. Rename it whenever you like — open the ⋯ menu in the studio top bar, choose Settings, and edit Name. There is no rush; the name only starts mattering when you have more than one lesson to tell apart.
Two quiet links sit under the card:
- {Palette name} palette — change opens the palette grid if you would rather not start on Classic. Pick one, click Use this palette, and you are back where you were with your choice in place. Back undoes it. You can also switch palettes any time from Settings later, so this is never a decision you have to make now.
- or map the flow first creates the same blank lesson but opens the Lesson Graph instead of the canvas. Choose this when the lesson has branching in it — a "try again" path, a challenge round, different routes by score — and you would rather sketch the shape before building any of the scenes. Both surfaces edit the same lesson and you can switch between them at any time.
Or start from a template
Under the blank card sits a shelf of templates — ready-made lessons you can edit: a multiple-choice quiz, vocabulary flashcards, matching pairs, sorting into groups, putting steps in order, a reading check, an exit ticket, and Articulation /r/, a speech-practice lesson with picture cards students can hear.
Some templates come with pictures and sounds. When you create a lesson from one, Berdee copies them into your media library, so the lesson uses your own copies. You can reuse them in other lessons, and replacing or deleting one in a lesson never touches the template.
Every template is a complete lesson. It opens on a title card with a Start button, grades every question, and finishes on a Closing Scene that shows the student their score, so you could assign it the moment it is created. Then swap in your own title, questions, and answers.
Each card shows you the template's opening scene as a real miniature, not a name and a row of color dots, so you can see what you are about to get before you commit. Click a card and Berdee creates the lesson from it and opens the Studio. That is one click, not a pick-then-confirm.
Templates arrive fully styled — matching colors, fonts, and scene backgrounds — so your copy is ready to edit rather than ready to decorate. Everything in it is yours to change.
Add details (optional)
Name, description, grades, subjects, and learning frameworks all live behind Add details (optional) at the bottom. Open it if you already know them; skip it if you do not.
- Name — what the lesson is called.
Long A PracticebeatsLesson 4in three months' time. - Description — a sentence about what the lesson covers.
- Grades — one or more grade levels.
- Subjects — pick a broad area like
Math, or drill in to something specific likeGeometry › Shapes. - Learning frameworks — standards you are aligning to, browsed by region (for example,
United States › National › Common Core › Mathematics).
These tags are what make a lesson findable later, and they are required if you ever want to publish it to the marketplace. None of them are required to start building, and all of them can be filled in later from ⋯ → Settings in the studio.
Next steps
- Build your first lesson — the practical walkthrough for building what goes inside it.
- Studio Overview — the editor you just landed in.
- Themes and palettes — what a palette changes as your lesson grows.
- The Lesson Graph — designing branching flows visually.